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God eater rage burst 2 assault bullet recipes
God eater rage burst 2 assault bullet recipes






god eater rage burst 2 assault bullet recipes

They can be used as master and slave modules. Orbs deal a small amount of damage on contact, but are typically used as intermediary modules to serve as delivery platforms for additional bullets. This type is available to all gun categories. Good synergy with Control: Rotate due to its “persistent” quality. Jet follows trajectory of another module.

god eater rage burst 2 assault bullet recipes

Radial typeĮmits a short-range jet of Oracle energy from gun barrel. Radials can only be used as slave modules. The damage ratio is 40% physical (crushing) and 60% elemental. These bullets can deal damage to multiple targets in its line of fire (knocks back allies but doesn’t hurt them). This type is available to all gun categories at L size, with Blasts (in Rage Burst) having exclusive access to LL size. They often intersect with other modules, so take care. Bomb typeĬreates an explosion of Oracle energy. The damage ratio is 60% physical (crushing) and 40% elemental. These bullets can deal damage to multiple targets in its area (knocks back allies but doesn’t hurt them).

god eater rage burst 2 assault bullet recipes

This type is available to all gun categories, with Blasts (in Rage Burst) having exclusive access to LL size. Laser that rotates around another bullet at distance equal to mode. Laser that rotates counter-clockwise around the point fired at distance equal to mode. Homing laser that tracks in the axis of mode. Finally, Lasers can only be used as slave modules. The damage ratio is 40% physical (piercing) and 60% elemental. Lasers are more expensive than their Shot equivalents, but with the innate quality to penetrate through humans and Aragami, they are capable of dealing damage to multiple targets in a line. This type is available to all gun categories, but again imposing the same restrictions on Shotgun compatibility. Also Blast exclusive.Įxits the barrel at a vertical angle and bends downward at specific point both predetermined by mode.īullet that rotates counter-clockwise around the point fired at distance equal to mode.īullet that rotates around another bullet at distance equal to mode. Blast exclusive.Įxtra large homing bullets. Homing bullet that tracks in the axis of mode. This bullet begins to fall the moment it leaves the barrel. Functionally identical to Straight, except for the M size which costs 1 Oracle more. Shot typeĪ bullet that looks like a spinning disc.

god eater rage burst 2 assault bullet recipes

These bullets deal damage to a single target (without modifiers) in a ratio of 60% physical (piercing) and 40% elemental. This type is available to all gun categories (though with heavy restrictions on Shotguns, and no homing for Snipers), and are probably the most versatile and Oracle efficient. Some of these are split up into subtypes, each with unique properties and modes of use. You can find information about nine different basic bullet types in-game under Terminal > Database > Bullets. Still, I’m gonna put out a disclaimer that there may be inaccuracies and/or mistakes. It’s really helped me get more efficiency out of bullets that I had been using for a long time. So I’ve actually learned quite a significant amount as I wrote this guide because in order to present the information to somebody else, it was necessary for me to understand what everything does individually, as well as within specific interactions. Being the lazy pleb I am, all this time I’ve just been tweaking recipes copied from Japanese wikis. I freely admit to being no expert on the topic despite having played these games for years. The bullet crafting system is one of the God Eater series’ cornerstone mechanics, but it also happens to be difficult to intuitively understand and master. Let me just start by saying: this guide was not easy to write.








God eater rage burst 2 assault bullet recipes